Oblivion Black Marsh Mod
The Black Marsh: Swampmoth Island This is the sequel to my earlier Snakehead Island mod. The idea is to create areas of the Black Marsh for the player to explore. You don't invade the Black Marsh. It's like invading Russia in the dead of winter. Yeah except this was no invasion force either It was an invasion force of friggin daedra from a realm of Oblivion and they still managed to get their ass kicked by the Argonians so much that the daedra had to close their own oblivion gates in Black Marsh. Load Order: Black Marsh should sit.above. Elsweyr and Vile Lair in your load order (using Oblivion Mod Manager available @ Nexus). If you're missing lots of cattails surrounding Leyawiin, some other mod needs to be loaded above Black Marsh. If you have Knights of the Nine active, load it after Black Marsh, as well.
Black Marsh, also known as Argonia,[1] is one of the nine provinces of Tamriel. It is the home of the Argonians, the reptilian natives of this swampland rainforest. The province is filled with 'great inland waterways and impenetrable swamps.'[2] The Dunmer of neighboring Morrowind used to enter the region for slaves, particularly House Dres.[source?] Some time after the Nerevarine left Morrowind, slavery was outlawed. Topal the Pilot is known to have referred to the land as the 'fetid, evil swamp lands and their human lizards.'[1]
By gameEdit
PeopleEdit
The ArgoniansEdit
- Main article: Argonian
The Argonians are a race of reptilian people and the most famous of Black Marsh's natives. Argonians are one of the few races completely unrelated to men and mer, being descended directly from the Hist.
Enigmatic and intelligent, the Argonians are experts of guerrilla tactics, and their natural abilities suit their swampy homeland. They have developed immunities to the diseases that have doomed many would-be explorers in the region, and they are capable of easily exploring underwater locations due to their ability to breathe underwater.
NagaEdit
- Main article: Naga
A tall, black-scaled, puff adder-like sub-race of Argonian, the Naga are typically labeled violent thugs and drug smugglers, and they almost never leave Black Marsh, rarely coming into contact with non-Argonians.
HistEdit
- Main article: Hist
The Hist are thought to share a mind or have a hive mind ability. Though they share a mind, it is possible for one to 'go rogue' and 'escape itself.' In such instances, the Hist purge the rogue tree. This last happened to a tree in Lilmoth over 300 years ago. The current Lilmoth Hist grows from part of its root.[UL 1]
The Hist possesses hallucinogenic properties when used by non-Argonian species, causing them to perceive civilians and actual enemies alike as hostile to them. Only Argonians may ingest the Hist sap to feel its full effects without negative reaction.[3]The Hist also seem to have the ability to communicate telepathically with people who ingest their tree sap.[UL 1]
LilmothiitEdit
- Main article: Lilmothiit
The Limothiit are a mysterious, long-unseen beast race that are thought to be extinct. Their fate is unknown, and the only information on them is stated in the Pocket Guide to the Empire.[1]
Like the Khajiit and Argonians, they are humanoid in form, and vulpine in appearance.[1]
GovernmentEdit
There are several possibilities that could be the ruling body on Black Marsh. One of the possibilities is the An-Xileel who seemed to be in charge of Black Marsh after the Oblivion Crisis. Possibly a political faction in Black Marsh that was part of the invasion of Morrowind.[4]
Since there are references to the Argonian King and an Argonian Royal Court, this might be the central governing body.[5]
Another possibility is that the Hist are in control of the government in some way, or at least have an influence in it. Otherwise, its role is unknown.[1][4]
During the Septim Dynasty, a socio-political position known as the Archein arose, consisting of native Argonians who had assimilated into Imperial culture. They served as advisors and governors to more rural areas, some even owning slave-plantations.[6]
MilitaryEdit
The An-Xileel may be a military faction in Black Marsh.[4]
During the Second Era, two legions of phalanx units known as Shellbacks assisted the Nord and Dunmer forces in turning the tide of the Akaviri Invasion. It is unknown if they continued to exist into the Fourth Era.[7][8]
Shadowscales are Argonians, born under the sign of The Shadow in Black Marsh. They are trained from childhood in the art of stealth and combat. Shadowscales serve their country as assassins. They have historically been used by the King of Argonia as a means to end conflicts and wars without major bloodshed.[9]
The city of Lilmoth was known to employ a guard unit of non-Argonians called Thtachalxan or 'Drykillers' in native Jel.[4]
While it was under Imperial rule, Black Marsh was under the protection of the Imperial Legion. The Legion works for the Imperial government, with support from the Emperor. In peacetime, the legionnaires serve as guards; in war, they have been used as an invasion force. In battle, the Imperial Legion is a feared and unstoppable force. Their huge numbers and strict discipline cause even the most battle-hardened army to question their tactics. With wide ranks of hundreds of disciplined soldiers, the Imperial Legion is a force not to be trifled with.[10] However, the thick forests and dangerous swamps of the province typically stave off any invasion attempt. In addition, the Argonians natural adaptiveness to their homeland has caused many invasion attempts to fail.[1]
HistoryEdit
First EraEdit
Little is known about what occurred in Argonia, nor Argonians in general during much of the First Era, as the few Argonians that left the province were very rare and they themselves didn't talk about their history and preferred to integrate themselves into the larger Tamrielic cultures. The region and, by extension Argonians themselves, stayed independent of the Tamrielic Empire until the twenty-ninth century of the First Era.[1]
It is known that there was a very successful enterprise of bandits and thieves that had long been exploiting the swampland of southeastern Tamriel, which was lead by most infamous of the brigadiers, 'Red' Bramman. The coastline along the east of Topal Bay had become notorious for acts of piracy because of these Bandits and thieves, and in 1E 1033, the Empress Hestra demanded the head of Bramman.[1]
After many unsuccessful battles in the Bay, the Imperial Navy discovered the pirate-king's means of escaping capture; a narrow, winding river which emptied into the Bay near Soulrest, its mouth was screened by dense thickets of mangroves. The Imperial Fleet followed the course deeper into the heart of Black Marsh than any non-Argonian had ever been before. They eventually caught Bramman in his bandit kingdom not far from what is now called Blackrose, and took his head for the Empress.[1]
The Argonians were defeated by the Reman Empire in 1E 2811 at the Battle of Argonia. Following this defeat, the Argonians retreated to Helstrom, where the Imperials would not follow them. Slave traders exploited the Argonians, and 'entire tribes of Argonians were dragged in chains' to the Dunmer land. Warlord dynasties were formed by former Imperial officers, who 'earned a reputation for tyranny even in those dark times.'[1]
The land that had once been a haven for Tamriel's criminals became its greatest prison state. Anyone considered too dangerous to hold in 'civilized' dungeons in other Provinces was sent to Black Marsh.[1]
Second EraEdit
Even less is known about Argonian history in the Second Era. The only known recorded event occurred in 2E 560, when the Argonians responded against their tyrannical oppressors with the Knahaten Flu. Whether the terrible Knahaten Flu arose from natural causes, or was created by an Argonian shaman in retaliation for his people's oppression is still a matter of debate, but its result is clear. The plague began in Stormhold in 2E 560, and quickly spread to every corner of Black Marsh, killing all those not of reptilian stock. For over forty years, it held the Province in its grip, destroying entire cultures (notably, the Kothringi), and driving outsiders from the land.[1]
Even when the land became habitable again, fear of the disease kept most outsiders away. House Dres of Morrowind continued to send slavers into the north, but few others saw any reason to trouble themselves with the land. Even Tiber Septim, it was said, thought twice before conquering Black Marsh for his new Empire. The borders of the province fell easily to his forces, but he wisely decided to avoid strategically unimportant inner swamps, and thus met with little resistance.[1]
Third EraEdit
By the Third Era most of Argonia had been assimilated into the Empire with the exception of Helstrom. Helstrom is in the center of Murkwood, an area of marsh in the center of Argonia where it is almost impossible for non-Argonians to travel, so is the center of non-Imperial Black Marsh. This is also where the Arnesian War uprising (which took place during the Imperial Simulacrum), saw the Argonians exact revenge for the slavery that they suffered from House Dres.[1]
In approximately 3E 200th year, during the reign of Katariah, there was a massacre at the village of Armanias, due to a lack of sufficient armor.[11]
In the 398th year, Decumus Scotti was a senior clerk at Lord Vanech's Building Commission. He was tasked with improving trade in the region of Black Marsh.[12]
Oblivion CrisisEdit
In the Oblivion Crisis the Argonians were ready for the Daedra invaders thanks to the Hist. The An-Xileel led them and they successfully drove back the Daedra, following them back into the Oblivion Gates. Afterwards, Argonia seceded from the Empire, making Black Marsh into an independent province.
Fourth EraEdit
In the aftermath of the Red Year (4E 5) the Argonians invaded Morrowind and put much of the southern Morrowind in An-Xileel control. They were only driven back by House Redoran after devastating much of the South including the former capital of Morrowind, Mournhold. They appear to be neutral to the ongoing hostilities between the Empire and the Aldmeri Dominion.[1]
GeographyEdit
The name 'Black Marsh' was given to the portion of Argonia that was conquered by the Second Empire in the First Era,[13] even though Argonia had included the southern lands of Morrowind. Like Morrowind, it was 'never successfully invaded, but instead, peacefully incorporated.'[14] The majority of this province is a swampy marshland, with the southern half resembling a network of small islands, broken up by intersecting rivers. Little is known about the actual size of Argonia, except that Lilmoth is located fifteen miles from the Topal Bay.[4] The province of Black Marsh encompasses the south-easternmost lands of the continent.
Black Marsh is also subjected to a unique type of rain that is sometimes referred to by the region's inhabitants as 'Hist Piss.' Often accompanied by heavy thunder and fog, it has been described as 'an inferno of foul-smelling, yellow-brown rain.'[6]
Major cities of Black MarshEdit
ArchonEdit
A city located in the south east of Black Marsh.[15] In 4E 187, the ListenerAlisanne Dupre mentioned to Rasha, a Speaker, about reinstating training for Shadowscales in Archon. The proposal was dismissed due to a lack of resources.[16]
BlackroseEdit
A major Argonian city located in the southern reaches of Black Marsh. Notably Nienolas Ulwarth, known as 'the mighty,' hailed from this city. Murkwood is near this city, which is a forest the Eternal Champion visits to get a part of the Staff of Chaos.[15]
GideonEdit
A major city in Argonia, this city was first founded by the Ayleids, and is in the westernmost section of Argonia, close to the border of Cyrodiil.
HelstromEdit
This city is in the center of Argonia. The city has never been reached by the Cyrodilic Empire and therefore is the capital of non-Imperial Black Marsh.[15]
LilmothEdit
Lilmoth is the most southern city in Black Marsh and has been described as the 'festering jewel' of Black Marsh.[4][15]
SoulrestEdit
Soulrest is a large city located in the south of Black Marsh where many go for their burial.[15]
StormholdEdit
One of the major cities in Argonia. It was originally founded by the Ayleids, and it is located in the northern part of Argonia.[15]
ThornEdit
Thorn is a city in Black Marsh close to the Border of Morrowind. It is the most north-easterly city in Black Marsh.[15]
EconomyEdit
Black Marsh continues to be a 'backward' land economically by Imperial standards. Most of the agriculture is grown by subsistence farmers, though recently more has been shipped abroad.[13]The trade however is not very successful as the produce normally arrives to the Cyrodiil markets rotten, for it takes a tremendously long time for the goods to get to the market. Enormous investments attempting to improve the trade routes of Black Marsh have yielded very little success. Lord Xellicles Pinos-Revina, a wealthy trader, was the first to invest. At that time, it took three weeks for the rice and root he was importing to arrive, half-rotten, in the Imperial Province. Now, decades later and despite millions of gold invested, the time to get to market has increased. It now takes two and a half months for goods, now thoroughly rotten, to arrive.[12]
ReligionEdit
Little information is known about the Argonian religion. However, some knowledge about these unique beliefs is known to non-Argonians. The most important thing to understand about their religion is the close bond between the odd Hist tree and the Argonians. The Hist is a unique type of tree that grows all around Black Marsh and is looked highly upon by the inhabitants. This tree, according to the Argonians, is intelligent and fully conscious. It produces a special sap that gives Argonians visions and enlightenment to their souls. In fact, Argonian hatchlings drink the sap of the Hist at birth and infancy. According to them, the sap of the hist tree, when drunk, gives a hatchling its soul. When that Argonian dies, his soul travels back to its Hist tree and is stored until another hatchling drinks that hist. Thus, the Hist is giving it a soul, and so the cycle repeats. The Hist tree can telepathically talk to the Argonian that has drunk the sap.[4]
It also should be noted that the Hist and Argonians acknowledge Sithis as their master. Along with worship of the Hist, the Argonians believe that Sithis is the original, the creator, and the father. The Hist, in their eyes, is much like the Night Mother is to the Dark Brotherhood. To show respect and full loyalty to Sithis, since they worship the Hist as their god, every Argonian born under the sign of The Shadow is given to the Dark Brotherhood at birth and trained under the art of stealth and assassination. Therefore, one day, that Argonian can earn the rank of Shadowscale who serve Argonia as spies and assassins.[9][17]
CultureEdit
Very little is known about the Argonian culture as of the Fourth Era. The difficult terrain within the Black Marsh, coupled with the apparent isolationist policies of the Argonians, renders this largely a mystery. It is known that great emphasis is placed upon the Hist, the strange trees that are abundant in the Marsh. Even what little is known about the Hist is the subject of much rumor and speculation. It is believed that the Argonians are somehow co-dependent upon the trees, and that the Hist forms some sort of hive-mind.[1][4]
Marital customs among the Argonians is one of the few widely-known aspects of Argonian life. Unlike the citizens of Skyrim who prefer to marry using an Amulet of Mara, some Argonians adhere to their native marriage traditions. In Black Marsh, it is customary to present a lover with an Argonian Wedding Band, which is crafted by the courting member. Each ring is unique and has personal meaning to the creator and the recipient.[18] The actual ceremony of marriage is very long and complex, and involves unique rituals, spoken in the native language of the Argonians.[19]
Argonian culture in Black Marsh is not fully understood. Some evidence suggests that, like the Khajiit, the Argonian lifestyle is tribal. However, considering references to the Royal court of Argonia and the existence of the Shadowscales, the presence of some form of organized Argonian government is indeed possible.[5] In the Merethic Era, Argonians built stone stepped pyramids called Xanmeers. The artistic carvings adorned on the ancient xanmeers depict reptilian heads, stylized with right angles. Many present-day Argonian settlements are built on the site of Xanmeers, utilizing the structures as palaces and plazas.
DemographicsEdit
In addition to the reptilian Argonians, who are today Black Marsh's most visible denizen, there were once tribes of men, the Kothringi, Orma, Yespest, Horwalli—and tribes of mer—the Barsaebic Ayleids and the Cantemiric Velothi—and even a tribe who may have been related to the Khajiit of Elsweyr, the vulpine Lilmothiit, living in Black Marsh. Some were sent to the province as refugees or prisoners, other settled along the coastal waterways and adapted to its strange and usually insalubrious environment. These are thought to have died out due to the Knahaten Flu.[1]
There is also a breed of Argonian called the Naga. They generally lived in the inner swamps of Black Marsh and had very little contact with the Imperials and other races that were not native to Black Marsh.[6]
GalleryEdit
AppearancesEdit
- The Elder Scrolls II: Daggerfall(Mentioned only)
- The Elder Scrolls III: Morrowind(Mentioned only)
- The Elder Scrolls III: Tribunal(Mentioned only)
- The Elder Scrolls IV: Oblivion(Mentioned only)
- The Elder Scrolls V: Skyrim(Mentioned only)
- The Elder Scrolls V: Dragonborn(Mentioned only)
- The Elder Scrolls Online
References
- ↑ 1.001.011.021.031.041.051.061.071.081.091.101.111.121.131.141.151.16Pocket Guide to the Empire, Third Edition: Black Marsh
- ↑Provinces of Tamriel
- ↑Gameplay from The Elder Scrolls IV: Oblivion
- ↑ 4.04.14.24.34.44.54.64.7An Elder Scrolls Novel: The Infernal City
- ↑ 5.05.1Skyrim's Rule
- ↑ 6.06.16.2The Argonian Account, Book III
- ↑Jorunn the Skald-King
- ↑The Second Akaviri Invasion
- ↑ 9.09.1Dialogue with Teinaava
- ↑Ordo Legionis
- ↑The Armorer's Challenge
- ↑ 12.012.1The Argonian Account, Book I
- ↑ 13.013.1Pocket Guide to the Empire, First Edition: Wild Regions
- ↑A Short History of Morrowind
- ↑ 15.015.115.215.315.415.515.6The Elder Scrolls: Arena
- ↑Cicero's Journal, Volume I
- ↑Dialogue with Ocheeva
- ↑The Elder Scrolls V: Skyrim – Dialogue with Talen-Jei.
- ↑Argonian Ceremony
- ↑ 1.01.1http://www.imperial-library.info/content/infernal-city
Oblivion Black Marsh Modern
Provinces | |
---|---|
Tamriel | Cyrodiil • Skyrim • Morrowind • High Rock • Hammerfell • Valenwood • Elsweyr • Black Marsh (Argonia) • Summerset Isles (Alinor) |
Akavir | Tang Mo • Kamal • Ka Po' Tun • Tsaesci |
Discussions about Black Marsh
Could the Aldemeri Dominion conquer Blackmarsh?
- Rukathesoldier wrote:UselessArgonianMage wrote:I don't even need to give my opinion.quiet lizard! *rises from marsh* Shut You lips all of...
- Basicly Argonians we are the vetcongs every other race ok
Would black marsh be a good elder scrolls 7
- I think Blackmarsh would make a great setting. We know that there are ancient argonian ruins, and those could act like the aylied and Nordic ru...
- Count Creeper373 wrote:This may not be location related, but I think it would be interesting to see more faction/faction conflict. Such as ...
Black Marsh
Map
Then please upload it!
Type
Quests
- For other uses, see Black Marsh.
The Black Marsh is a province in The Elder Scrolls: Arena. The capital of the region is the city of Helstrom. The piece of the Staff of Chaos in Black Marsh is located in Murkwood.
LocationsEdit
Oblivion Black Marsh Mod Minecraft
CitiesEdit
SettlementsEdit
DungeonsEdit
AppearancesEdit
- The Elder Scrolls II: Daggerfall(Mentioned only)
- The Elder Scrolls III: Morrowind(Mentioned only)
- The Elder Scrolls III: Tribunal(Mentioned only)
- The Elder Scrolls IV: Oblivion(Mentioned only)
- The Elder Scrolls V: Skyrim(Mentioned only)
- The Elder Scrolls V: Dragonborn(Mentioned only)
- The Elder Scrolls Online
Summerset Isles
This The Elder Scrolls: Arena location page is a stub. You can help by adding to it. |
ArenaLocations | |
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Provinces | Black Marsh • Elsweyr • Hammerfell • High Rock • Imperial Province • Morrowind • Skyrim • Summerset Isles • Valenwood |
Staff of Chaos Dungeons | Crypt of Hearts • Crystal Tower • Dagoth-Ur • Elden Grove • Fang Lair • The Halls of Colossus • Imperial Palace • Labyrinthian • Murkwood |
Dungeons | Black Gate • Catacombs of Gripno • Fortress of Ice • Imperial Dungeons • Mines of Khuras • Selene's Web • Stonekeep • Temple of Agamanus • Temple of the Mad God • Vaults of Gemin |