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Serious Sam 3 Ending

The developers at Croteam, the studio that makes the Serious Sam games, are looking to do the unthinkable with the fourth numbered installment in the series: render 100,000 enemies on screen at the same time. Watching a hands-off demo of the game behind closed doors at E3, I was excited to see that feat in action, and for a second it looked like I might. While the titular Sam was driving around in a combine harvester, Gnaars and Kamikazes began flooding over a hill in the distance. First it was just a few dozen, but moments later it had become a horde too numerous to count. Then the screen faded to black.

  1. Serious Sam 3 Bosses
  2. Serious Sam 4: Planet Badass

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Serious

“We don’t want to have a cutscene and show you the battle, we want to do a single scene where you’ll be right in the middle of all that,” Ante Vrdelja, Croteam’s chief marketing officer, told Kotaku during the demo. “So far we’re getting there.” So no 100,000 unit brawls yet. The gameplay I saw was pre-alpha, and despite a devoted fan base who have been waiting for the next new Serious Sam game since 2011’s mostly well received Serious Sam 3: BFE, it’s been slow going. Released the same year as Duke Nukem Forever, BFE was seen by some as the right way to revive late 90s first-person shooter camp. Seven years later, Vrdelja admits Serious Sam fans are getting impatient see what the series will do next.

Most of the demo I saw was comprised of Sam driving a motorcycle down country roads shotgunning a mutant or two and stopping at the occasional cottage or stone tower to investigate the world and gain intel related to his mission, one I never came to fully understand. The world is incredibly open and almost sickeningly bright, with lush, leafy trees and deep azure skies overhead.

The map I saw a small sliver of is apparently close to 80 miles by 80 miles and procedurally generated outside of the major plot beats and action set pieces. In order to piece together this massive space, level designer Nika Dvoravic said she and the team have been making extensive use of photogrammetry to take detailed pictures of real world objects and then recreate them in-game with relative ease. Without techniques like this, it’s unlikely the just over 40 person team at the studio, not all of whom are working on Serious Sam 4, would be able to deliver on the game’s proposed scale.

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The tech for rendering the population of a small city all on screen at once remains more nebulous. The large battles from the Lord of the Rings movies are one of the inspirations behind these ambitious enemy encounters, cinematic moments which remain visual benchmark in blockbuster film over a decade later. Duke Nukem with shootouts on the scale of Helm’s Deep is something even non-Serious Sam fans can get excited about.

100,000 is also a nice round number. It’s something that looks nice on the back of a box and an inspiring goal to strive for, but even if Croteam is able to deliver in the next game, it won’t be something everyone gets to experience. “This is running on a high-end PC and if you have one at home obviously you’ll get all of those units at the same time, looking great and with lots of effects,” said Vrdelja. “But we also need to scale for low-end and entry-level PCs.” Croteam isn’t yet sure what the required specs will be to get the full intended Serious Sam 4 effect, but 100,000 animated aliens running over a hill will likely only be reserved for those with the most up-to-date rigs when the game eventually comes out.

Serious Sam
Genre(s)First-person shooter
Developer(s)
  • Primary
  • Other
Publisher(s)
  • Primary
  • Other
Platform(s)Microsoft Windows, OS X, Linux, Palm OS, Xbox, Xbox 360, PlayStation 2, PlayStation 3, GameCube, Game Boy Advance, Android, iOS
First releaseSerious Sam: The First Encounter
21 March 2001
Latest releaseSerious Sam VR: The Last Hope
20 September 2017

Serious Sam is a video game series created and developed by Croteam. The series started on Microsoft Windows and has been released on a number of different platforms, including the Xbox, Xbox 360, Palm OS, Game Boy Advance, PlayStation 2 and GameCube.

Direct spin-offs of the first title in the Serious Sam series were created for PlayStation 2, GameCube and Game Boy Advance by Climax Solent and for Palm OS by InterActive Vision. All of these spin-offs were published by Global Star Software. The fan-made game Serious Sam Classics: Revolution was developed by online community Alligator Pit and released onto Steam Early Access in 2014.

The series follows the adventures of protagonist Sam 'Serious' Stone and his fight against the forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.

Serious Sam 3 Ending
  • 1Games
    • 1.2Spin-offs

Games[edit]

Timeline of release years
2001Serious Sam: The First Encounter
2002Serious Sam: The Second Encounter
2003
2004Serious Sam: Next Encounter
Serious Sam Advance
2005Serious Sam 2
2006
2007
2008
2009Serious Sam HD: The First Encounter
2010Serious Sam HD: The Second Encounter
2011Serious Sam 3: BFE
Serious Sam Double D
Serious Sam Kamikaze Attack!
Serious Sam: The Random Encounter
2012Serious Sam: The Greek Encounter
2013Serious Sam Double D XXL
2014Serious Sam Classics: Revolution
2015
2016
2017Serious Sam VR: The First Encounter
Serious Sam VR: The Second Encounter
Serious Sam VR: The Last Hope
Serious Sam 3 VR: BFE
Serious Sam's Bogus Detour
2018I Hate Running Backwards
Tormental
2019Serious Sam 4: Planet Badass

Main entries[edit]

  • Serious Sam: The First Encounter (2001)
  • Serious Sam: The Second Encounter (2002)
  • Serious Sam 2 (2005)
  • Serious Sam HD: The First Encounter (2009)
  • Serious Sam HD: The Second Encounter (2010)
  • Serious Sam 3: BFE (2011)
  • Serious Sam 4: Planet Badass (2019)[1]

Spin-offs[edit]

  • Serious Sam: Next Encounter (2004)
  • Serious Sam Advance (2004)
  • Serious Sam VR: The First Encounter (2017)
  • Serious Sam VR: The Second Encounter (2017)
  • Serious Sam VR: The Last Hope (2017)
  • Serious Sam 3 VR: BFE (2017)

Indie series[edit]

Serious Sam 3 Bosses

  • Serious Sam Double D (2011)
  • Serious Sam: Kamikaze Attack! (2011)
  • Serious Sam: The Random Encounter (2011)
  • Serious Sam: The Greek Encounter (2012)
  • Serious Sam Double D XXL (2013)
  • Serious Sam Classics: Revolution (2014, Steam Early Access)
  • Serious Sam's Bogus Detour (2017)
  • I Hate Running Backwards (2018)
  • Serious Sam: Tormental (2019)

Serious Sam 4: Planet Badass

Development[edit]

Croteam created their own engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting. As they were creating their own, both Duke Nukem 3D (which added up-and-down freelook) and Quake (a fully 3D rendered environment) were released, requiring Croteam to incorporate these features into their engine for their game to be competitive. Development was further complicated when the first 3D accelerators were released, forcing Croteam to develop for hardware rendering over software.[2] Recognizing they needed to bring something new to what other games were pushing at that time, Croteam decided that they would make their Serious Engine support extremely large environments, with virtual view distances of over a kilometer, physics support, and capable of rendering up to a hundred enemies on screen at a time, and do this on the processing power of what current low-end computers using Pentium One CPUs could handle.[2] The team devised ways of doing object path caching so that they only had to perform collision detection with environmental features every few seconds rather than every cycle. Collision detection was also sped up by approximating the environment with spheres rather than boxes. This also enabled them to have multidirection gravity which was used for some of the game's secret areas.[2]

Serious Engine 1 is available as open-source software.[3] A more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is known as Serious Engine 2. It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It includes detailed shading, and enemies are remodeled to look more realistic. This engine is also being developed to harness the full capacity of HDR and High Definition mapping. An updated version, Serious Engine 3.5, is used in Serious Sam 3.

Sam

Serious Sam is voiced by John J. Dick.

After the release of both HD remakes of the original Serious Sam episodes, the new publisher, Devolver Digital, acquired both classic encounters in 2010 and Serious Sam 2 in 2011.

References[edit]

  1. ^https://www.shacknews.com/article/105764/serious-sam-4-interview-first-encounters-of-the-badass-kind
  2. ^ abc'War Stories: Serious Sam almost didn't happen—until crates saved the day'. Ars Technica. 3 October 2018. Retrieved 3 October 2018.
  3. ^'Serious Sam's Serious Engine source code released'. Croteam. Retrieved 12 March 2016.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Serious_Sam&oldid=900202840'