Victoria 2 Port Forwarding
Victoria II Wiki; Hearts of Iron 3 Wiki. Vic2 Can somebody explain how to set-up a multiplayer game. Navigate to the tab/menu/whatever for port forwarding. Jul 29, 2014 - Port forwarding on my router works fine with all other devices in my house, except for the QNAP (TS-219P with 4.1.0). NAS: TVS-882BR F/W: 4.3.6.0895 40GB 2 x M.2 SATA RAID 1 (System/VMs). Victoria, BC Canada.
During World War II, the United States Army Air Forces established a series of airfields in Australia for the collective defense of the country, as well as for conducting offensive operations against the Imperial Japanese Army and Navy. It was from these airports and airfields in Australia, that the Fifth Air Force was able to regroup, re-equip and begin offensive operations against the Empire.
Although modern routers handle most functions automatically, some applications will require you to manually forward a port to that application or device. Fortunately, it’s really simple to do if you know where to look.
What Is Port Forwarding?
There are plenty of projects we’ve covered that use your computer as a server for other devices. When you’re inside of your network, most things will work fine. But some apps, if you want to access them when you’re outside your network, make things significantly hairier. Let’s start by taking a look at why that is.
How Your Router Handles Requests and Uses Ports
Here’s a map of a simple home network. The cloud icon represents the greater internet and your public, or forward-facing, Internet Protocol (IP) address. This IP address represents your entire household from the oustide world–like a street address, in a way.
The red address 192.1.168.1 is the router address within your network. The additional addresses all belong to the computers seen at the bottom of the image. If your public IP address is like a street address, think of the internal IP addresses like apartment numbers for that street address.
The diagram raises an interesting question which you may not have thought about before. How does all the information from the internet get to the right device inside the network? If you visit howtogeek.com on your laptop how does it end up on your laptop and not your son’s desktop if the public-facing IP address is the same for all devices?
This is thanks to a wonderful bit of routing magic known as a Network Address Translation (NAT). This function occurs at the router level where the NAT acts like a traffic cop, directing the flow of network traffic through the router so that a single public IP address can be shared among all the devices behind the router. Because of the NAT, everyone in your household can request web sites and other internet content simultaneously and it will all be delivered to the right device.
So where do ports come into this process? Ports are an old but useful holdover from the early days of network computing. Back in the day, when computers could only run one application at a time, all you had to do was point one computer at another computer on the network to connect them as they would be running the same application. Once computers became sophisticated to run multiple applications, early computer scientists had to wrestle with the issue of ensuring applications connected to the right applications. Thus, ports were born.
Some ports have specific applications which are standards throughout the computing industry. When you fetch a web page, for example, it uses port 80. The receiving computer’s software knows that port 80 is used for serving http documents, so it listens there and responds accordingly. If you send an http request over a different port—say, 143—the web server won’t recognize it because it’s not listening there (although something else might be, like an IMAP email server which traditionally uses that port).
Other ports don’t have pre-assigned uses, and you can use them for whatever you want. To avoid interfering with other standard-abiding applications, it’s best to use larger numbers for these alternate configurations. Plex Media Server uses port 32400, for example, and Minecraft servers use 25565—both numbers that fall into this “fair game” territory.
Each port can be used via either TCP or UDP. TCP, or Transmission Control Protocol, is what’s used most commonly. UDP, or User Datagram Protocol, is less widely used in home applications with one major exception: BitTorrent. Depending on what is listening, it’ll be expecting requests to be made in either one or the other of these protocols.
Why You Need to Forward Ports
So why exactly would you need to forward ports? While some applications take advantage of NAT to set their own ports and handle all the configuration for you, there are still plenty of applications that do not, and you’ll need to give your router a helping hand when it comes to connecting services and applications.
In the diagram below we’re starting with a simple premise. You’re on your laptop somewhere in the world (with an IP address of 225.213.7.42), and you want to connect to your home network to access some files. If you simply plug your home IP address (127.34.73.214) into whatever tool you’re using (an FTP client or remote desktop application, for example), and that tool doesn’t take advantage of those advanced router features we just mentioned, you’re out of luck. It won’t know where to send your request, and nothing will happen.
This, by the way, is a great security feature. If somebody connects to your home network and they aren’t connected to a valid port, you want the connection to get rejected. That’s the firewall element of your router doing its job: rejecting unwelcome requests. If the person knocking on your virtual door, however, is you, then the rejection isn’t so welcome and we need to do a little tweaking.
To solve that problem, you want to tell your router “hey: when I access you with this program, you’ll need to send it to this device at this port”. With those instructions in place, your router will make sure you can access the right computer and application on your home network.
So in this example, when you’re out and about and using your laptop, you use different ports to make your requests. When you access your home network’s IP address using port 22, your router at home knows that this should go to 192.168.1.100 inside the network. Then, the SSH daemon on your Linux installation will respond. At the same time, you can make a request over port 80, which your router will send to the web server at 192.168.1.150. Or, you can try to remotely control your sister’s laptop with VNC, and your router will connect you to your laptop at 192.168.1.200. In this way, you can easily connect to all the devices you’ve set up a port forward rule for.
The usefulness of port forwarding doesn’t end there though! You can even use port forwarding to change existing services’ port numbers for clarity and convenience. For example, let’s say you have two web servers running on your home network and you want one to be readily and obviously accessible (e.g. it’s a weather server you want people to be able to easily find) and the other web server is for a personal project.
When you access your home network from the public-facing port 80, you can tell your router to send it to port 80 on the weather server at 192.168.1.150, where it will be listening at port 80. But, you can tell your router that when you access it via port 10,000, that it should go to port 80 on your personal server, 192.168.1.250. This way, the second computer doesn’t have to be reconfigured to use a different port, but you can still manage traffic effectively—and at the same time by leaving the first web server linked to port 80 you make it easier for people accessing your aforementioned weather server project.
Now that we know what port forwarding is and why we might want to use it, lets’ take a look at some small considerations regarding port forwarding before diving into actually configuring it.
Considerations Before Configuring Your Router
There are a few things to keep in mind before sitting down to configure your router and running through them in advance is guaranteed to cut down on frustration.
Set Static IP Address for Your Devices
First and foremost, all your port forwarding rules will fall apart if you’re assigning them to devices with dynamic IP addresses assigned by your router’s DHCP service. We dig into the details of what DHCP is in this article on DHCP vs. static IP address assignments, but we’ll give you the quick summary here.
Your router has a pool of addresses that it reserves just for handing out to devices as they join and leave the network. Think of it like getting a number at a diner when you arrive—your laptop joins, boom, it gets IP address 192.168.1.98. Your iPhone joins, boom, it gets address 192.168.1.99. If you take those devices offline for a period of time or the router is rebooted, then the whole IP address lottery happens all over again.
Under normal circumstances this is more than fine. Your iPhone doesn’t care which internal IP address it has. But if you’ve created a port forwarding rule that says your game server is at a certain IP address and then the router gives it a new one, that rule won’t work, and nobody will be able to connect to your game server. In order to avoid that, you need to assign a static IP address to each network device you’re assigning a port forwarding rule to. The best way to do that is through your router—check out this guide for more info.
Know Your IP Address (and Set a Dynamic DNS Address)
In addition to using static IP assignments for the relevant devices inside your network, you also want to be aware of your external IP address—you can find it by visiting whatismyip.com while on your home network. Although its possible you might have the same public IP address for months or even over a year, your public IP address can change (unless your internet service provider has explicitly given you a static public-facing IP address). In other words, you can’t rely on typing in your numeric IP address into whatever remote tool you’re using (and you can’t rely on giving that IP address to a friend).
RELATED:How To Easily Access Your Home Network From Anywhere With Dynamic DNS
Now, while you could go through the hassle of manually checking that IP address each time you leave the house and intend to work away from home (or every time your friend is going to connect to your Minecraft server or the like), that’s a big headache. Instead, we highly recommend you set up a Dynamic DNS service which will allow you to link your (changing) home IP address to a memorable address like mysuperawesomeshomeserver.dynu.net. For more information how to set up a dynamic DNS service with your home network, check out our full tutorial here.
Pay Attention to Local Firewalls
Once you set up the port forwarding on the router level, there is a possibility that you may need to tweak firewall rules on your computer too. For example, we’ve gotten a lot of emails over the years from frustrated parents setting up port forwarding so their kids can play Minecraft with their friends. In almost every case, the problem is that despite setting up the port forwarding rules on the router correctly, somebody ignored the Windows firewall request asking if it it was OK if the Java platform (that runs Minecraft) could access the greater internet.
Be aware that on computers running local firewall and/or anti-virus software that includes firewall protection, you’ll likely need to confirm the connection you’ve set up is okay.
Step One: Locate the Port Forwarding Rules on Your Router
Exhausted by all the networking lessons? Don’t worry, it’s finally time to set it up–and now that you know the basics, it’s pretty simple.
As much as we’d love to provide exact instructions for your exact router, the reality is that every router manufacturer has their own software, and how that software looks can even vary between router models. Rather than attempt to capture every variation, we’ll highlight a few to give you an idea what the menu looks like and encourage you to look up the manual or online help files for your particular router to find the specifics.
In general, you’re going to be looking for something called—you guessed it—“Port Forwarding”. You may have to look through the different categories to find it, but if your router is any good, it should be there.
For comparison, here’s what the port forwarding menu looks like on D-Link DIR-890L router:
And here’s what the port forwarding menu looks like on the same router running the popular third-party DD-WRT firmware:
As you can see, the complexity between the two views varies greatly, even on the same hardware. In addition, the location is completely different within the menus. As such it’s most useful if you look up the exact instructions for your device using the manual or a search query.
Once you’ve located the menu it’s time to set up the actual rule.
Step Two: Create a Port Forwarding Rule
After learning all about port forwarding, setting up a dynamic DNS for your home IP address, and all the other work that went into this, the important step—creating the actual rule–is pretty much a walk in the park. In the port forwarding menu on our router, we’re going to create two new port forwarding rules: one for the Subsonic music server and one for a new Minecraft server we just set up.
Despite the differences in location on different router software, the general input is the same. Almost universally, you’ll name the port forwarding rule. It’s best to simply name it what the server or service is and then append it if need be for clarity (e.g. “Webserver” or “Webserver-Weather” if there is more than one). Remember the TCP/UDP protocol we talked about at the beginning? You’ll also need to specify TCP, UDP, or Both. Some people are very militant about finding out exactly what protocol every application and service uses and matching things up perfectly for security purposes. We’ll be the first to admit that we’re lazy in this regard and we almost always just pick “Both” to save time.
Some router firmware, including the more advanced DD-WRT we’re using in the screenshot above, will allow you to specify a “Source” value which is list of IP addresses you’re restricting the port forward to for security purposes. You can use this feature if you wish, but be forewarned it introduces a whole new host of headaches as it presumes that remote users (including you when you’re away from home and friends who are connecting in) have static IP addresses.
Next you’ll need to put in the external port. This is the port that will be open on the router and facing the internet. You can use any number you want here between 1 and 65353, but practically most of the lower numbers are taken up by standard services (like email and web servers) and many of the higher numbers are assigned to fairly common applications. With that in mind, we’d recommend picking a number above 5,000 and, to be extra safe, using Ctrl+F to search this long list of TCP/UDP port numbers to make sure you’re not selecting a port that conflicts with an existing service you’re already using.
Finally, put in the internal IP address of the device, the port you on that device, and (if applicable) toggle the rule on. Don’t forget to save the settings.
Step Three: Test Your Port Forwarding Rule
The most obvious way to test if your port forward worked is to connect using the routine intended for the port (e.g. have your friend connect their Minecraft client to your home server), but that’s not always an immediately available solution if you’re not away from home.
Thankfully, there’s a handy little port checker available online at YouGetSignal.com. We can test to see if our Minecraft server port forward took simply by having the port tester try to connect to it. Plug in your IP address and the port number and click “Check”.
You should receive a message, as seen above, like “Port X is open on [Your IP]”. If the port is reported as closed, double check both the settings in the port forwarding menu on your router and your IP and port data in the tester.
It’s a wee bit of a hassle to set up port forwarding, but as long as you assign a static IP address to the target device and set up a dynamic DNS server for your home IP address, it’s a task you only need to visit once to enjoy hassle free access to your network in the future.
READ NEXT- › How to Stream UFC 239 Jon Jones vs. Santos Online
- › How to Check Your Wi-Fi Signal Strength
- › What Is “Upscaling” on a TV, and How Does It Work?
- › How to See the Applications Using Your Network on Windows 10
- › How to See All Devices on Your Network With nmap on Linux
Developer(s) | Paradox Development Studio[1] |
---|---|
Publisher(s) |
|
Director(s) | Thomas Johansson |
Producer(s) | Johan Andersson |
Designer(s) | Johan Andersson Christopher King |
Artist(s) | Jonas Jakobsson Fredrik Toll |
Composer(s) | Andreas Waldetoft |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows Mac OS X |
Release |
|
Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Victoria II is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive. It was announced on August 19, 2009, and released on August 13, 2010.[1]
Virtual Programming published the Mac OS X version of the game on September 17, 2010.[3] The game was localized for Russia by 1C Company and Snowball Studios.[2]
Like its predecessor, Victoria II allows for the player to take control of and manage a 19th-century state, including its political, diplomatic, economic, military, and technological aspects. The game has many historical aspects to it, such as the ability to colonize places that, at the time, were not under the control of any European power, such as Sub-Saharan Africa, and North-Western Canada. The time frame of the game is 1836-1936.
- 1Gameplay
- 3Expansions and mods
- 3.3Other DLC
Gameplay[edit]
Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations.[5] Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different government types. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories.[5] While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series.[6]
Nations' populations are divided into cultures, religions, and occupations. There are several different population groups or 'pops' being aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, labourers, farmers, slaves, artisans and bureaucrats, the last being additions to Victoria II. As in other Paradox titles, like Europa Universalis, historical missions called 'decisions' that are micro-objectives in the larger game have been added. There are thousands of historical events and decisions as well.[5] These events and nationalist forces can lead to the creation or disintegration of nation states.[7]
Victoria II contains a number of changes and improvements from its predecessor. The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, 'the interface God forgot'.[8] Automation of various tasks has been added, including trade and population promotion. The education system has received an overhaul by having clergy educate people of the same religion, and each population group now has their own literacy levels. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions.[5] Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms.[9]
Economy[edit]
The economic system in Victoria II attempts to simulate the flow of resources in a world market. Every province in the game produces a resource in resource gathering operations (RGOs).[10] Some resources, such as wheat, are demanded principally by the population. Other materials, like iron, are consumed primarily by industry, but are still tradeable.
The production and unemployment system from the original Victoria has been revised to better reflect market forces, whereas in the original, the state provided the funds for resources and the player possessed a wide range of options with which to build their economy, provided they had access to the proper raw materials. All resources can be collected or produced by industry. The game also has a cottage production system simulating pre-industrial economies.[5]
Diplomacy[edit]
Victoria II contains a deep political simulation reflected in 8 different types of governments, 7 ideologies and a new sphere of influence system, gunboat diplomacy, and a new election system with coalition governments and legislatures.[5]
The diplomacy in Victoria II is similar to that of other Paradox titles. Each country has a relation value of –200 to +200 which represents how much they like each other. Diplomatic and in game actions shift this relationship around and it factors into the AI's decisions. However, Paradox Interactive has expanded parts of this system. War goals from Heir to the Throne, an expansion for Europa Universalis III have been integrated though they function in a slightly different way. More war goals can be added as the war progresses, although this depends on the population's temperament. Failure to achieve a war goal will increase the population's militancy, which can lead to revolts as well a loss of prestige.
In the game controlling a Great Power, one of the eight countries with highest total score, gives special diplomatic options not available to other countries. Great Powers do not just influence how a country sees them; they have the added ability to use their influence on other countries to change their perception of other Great Powers. The struggle for influence that the Great Powers wage around the world is not a simple bilateral basis but occurs with each other inside different countries, giving an added dimension to diplomacy which was not present in the original Victoria.
Warfare[edit]
Warfare is regarded as a lesser priority than politics and economics in Victoria II, though it follows the basic pattern used in other Paradox grand strategy games, with armies moving between provinces and engaging enemy armies and capturing enemy territory. The basic combat system is a combination of the systems used in Europa Universalis III, Europa Universalis: Rome, and Hearts of Iron III. A key component to combat is 'frontage': the number of units in an army at the front line, which decreases as technology improves to simulate the change from the roving armies of the Napoleonic Era to the continuous trench lines of World War I.[11]
Several aspects of the military have been changed from Victoria. The base unit has been reduced from a 10,000-unit division to a 3,000-unit brigade, which is no longer raised from a national manpower pool but directly raised from a provincial soldier POP, to which the brigade remains connected. A new aspect to the military is reconnaissance. This is a value that gives a bonus (or penalty, if low) to capturing provinces and defeating enemy armies; in prolonged combat, however, the reconnaissance value drops. Units such as cavalry and aeroplanes have high reconnaissance values and are intended to be used as scouts.[11]
Development[edit]
The decision to create Victoria II was influenced by voting on the Paradox Interactive forums and debate within the company. The CEO of Paradox Interactive, Fredrik Wester, publicly announced his belief that the game would never see a profit while other members of the company such as Johan Andersson were confident it would be profitable. To this end Wester promised that if the game did indeed make a profit he would shave his head and post the pictures onto the forum.[12] This belief stemmed from the first game's lackluster sales numbers. It was revealed in a German interview with Fredrik that 70,000 copies would need to be sold in order for Victoria II to be profitable.[13] On June 17, 2010, Jessica Chobot from IGN shaved it off for him.[14]
Expansions and mods[edit]
Victoria II has received two main expansion packs, as well as numerous other smaller additions. It was released before Paradox's current DLC plan was used, so differs from games such as Europa Universalis IV and Crusader Kings II in regards to this.
Many players consider the expansions to be essential to gaining full enjoyment from the game, going as far as to dismiss Victoria II without expansions as unplayable; having added not only new content and mechanics, but also significant user experience improvements like the ability to queue unit production, move/select units, and transport these over water (a common complaint addressed in early releases of Paradox titles such as CK2 and EU4 which Paradox has subsequently patched).[citation needed]
A House Divided[edit]
Victoria II: A House Divided | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Engine | Clausewitz Engine |
Release |
|
Genre(s) | Single-player, multiplayer |
Mode(s) | Multiplayer single-player |
A House Divided was announced at the Electronic Entertainment Expo 2011[15] as an expansion pack with an aim on '[improving the] political and economical aspects of the game, with focus on the American Civil War era'. It was released on February 2, 2012 for Windows and on March 30, 2012 for OS X; it is currently only available for purchase by download.[16] It includes the following features:
At&t Port Forwarding
- A new starting point in 1861, allowing players to experience the American Civil War from the start.
- The ability to manufacture reasons to go to war with other countries, all in the name of the great game of power.
- For uncivilized countries, various new reform paths to ultimately become equal to the western nations.
- The ability for Great Powers to invest in building infrastructure and factories in other countries to strengthen their ties to them.
- A deeper political system with new national focus options and new types of reform.
- A new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow.
- An improved interface, with more information easily available and improving gameplay.
- China is now divided into cliques, known as substates, allowing for more interaction in the Far East.
Heart of Darkness[edit]
Victoria II: Heart of Darkness | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Engine | Clausewitz Engine |
Release |
|
Genre(s) | Single-player, multiplayer |
Mode(s) | Multiplayer single-player |
The Victoria II: Heart of Darkness expansion was released on April 16, 2013. It includes the following features:
- A brand new colonization system;
- A new naval combat system;
- Significant changes to land combat (particularly forts, recon/siege);
- A number of top-level interface upgrades including many new map modes;
- Introduction of international crises and many events, allowing smaller nations to achieve their aims with the aid of Great Powers;
- Introduction of newspapers which provide information about events around the world; and
- Several tweaks to industrial production.
Other DLC[edit]
A selection of smaller DLC has been made available for purchase for Victoria II. These have little to no effect on gameplay but alter the game's appearance or music, and are significantly less expensive than their larger counterparts.
Music packs[edit]
- Victoria II: Songs of the Civil War
Special pre-order content:
- Victoria II: Lament For The Queen
Cosmetic packs[edit]
- Victoria II: A House Divided - American Civil War Spritepack
- Victoria II: German Unit Pack
- Victoria II: Interwar Engineer Unit Pack
- Victoria II: Interwar Cavalry Unit Pack
- Victoria II: Interwar Spritepack
- Victoria II: Interwar Artillery Spritepack
- Victoria II: Planes Spritepack
Reception[edit]
Reception | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Victoria II received generally favourable reviews, achieving a 75% average on Metacritic.[17]
GameSpot said that there was much less micromanagement than in its predecessor. The reviewer stated: 'Thanks to a friendlier interface and tutorials, Victoria II is a lot more playable and enjoyable than its predecessor.'[20]
GameShark was less enthusiastic. The reviewer said: 'As a strategy game, Victoria II frustrates me. It is an orgy of detail for detail's sake, yet the information I really want never seems to be at hand. The decisions I make seem mostly inconsequential, changing the game only by a slow process of accretion. Modeling has overtaken game design. Watching Victoria II is hypnotic and frequently awe-inspiring. Unfortunately, you only occasionally might want to play it.'[23]
The release of A House Divided drew increased praise and averaged 76% on Metacritic,[18] and Heart of Darkness further increased positive reviews, averaging 81%.[19] Gaming Nexus gave the final product a verdict of 8.5 ('very good') and commented that 'after some patching and a couple of expansions, Victoria 2 is rounding into shape. It is still deep with a killer learning curve, but it is starting to feel like a fun game rather than a buggy spreadsheet.'[24]
Sequel[edit]
In an Ask Me Anything thread on Reddit in October 2013, PDS manager Johan Andersson stated that they would consider making a sequel to Victoria II, but that this would likely come after Hearts of Iron IV.[25]
In December 2015, a beta patch was made for Victoria II, long after it was assumed that no further patches would be released.[26] This prompted speculation that there could be refreshed interest in the Victoria series, although in a Reddit thread these rumours were played down by Paradox developers.[27]
During an interview for the company’s Paradox Podcast on February 2018, CEO Fredrik Wester mentioned 'I'm not a firm believer that Victoria II is the most prioritised game to make a sequel out of', that he won't be the one making the decision either and that it would come 'before 2025'.[28]
See also[edit]
References[edit]
- ^ abcVictoria IIArchived 2010-04-05 at the Wayback Machine, IGN
- ^ ab'Виктория II'. Snowball Studios. Archived from the original on February 4, 2012. Retrieved 2018-07-06.
- ^ ab'Victoria 2 Released'. MacGamer. September 17, 2010. Archived from the original on July 14, 2011. Retrieved 2010-11-30.
- ^'Paradox Interactive Updates 2010 Release Dates'. Archived from the original on 20 April 2016. Retrieved 2017-04-02.CS1 maint: BOT: original-url status unknown (link)
- ^ abcdefVictoria II AnnouncementArchived 2009-08-23 at the Wayback Machine, Paradox Plaza
- ^Developer Diary 3 – Design PhilosophyArchived 2010-01-26 at the Wayback Machine, Paradox Plaza
- ^A Paradox Christmas CarolArchived 2010-02-01 at the Wayback Machine, Paradox Plaza
- ^Victoria II interview, Youtube
- ^Developer Diary 11 - PoPs & IssuesArchived 2010-02-15 at the Wayback Machine, Paradox Plaza
- ^Dev Diary 4 - The Economic System and why it may seem a little similar, Paradox Plaza
- ^ abDeveloper Diary 12 - Military, Paradox Plaza
- ^A small note from a guy who didn't vote for this projectArchived 2009-08-26 at the Wayback Machine, Paradox Plaza
- ^‹See Tfd›(in German)Im Gespräch mit Paradox InteractiveArchived 2014-10-08 at the Wayback Machine, Making Games
- ^Jessica Chobot shaving Frederik's headArchived 2010-06-21 at the Wayback Machine, Twitpic.
- ^Special E3 Announcement - just for you!Archived 2012-10-01 at the Wayback Machine, Paradox Plaza
- ^'Archived copy'. Archived from the original on 2012-01-15. Retrieved 2012-01-24.CS1 maint: Archived copy as title (link), Paradox Plaza
- ^ ab'Victoria II for PC Reviews'. Metacritic. CBS Interactive Inc. Archived from the original on 31 January 2012. Retrieved 23 May 2013.
- ^ ab'Victoria II: A House Divided'. Metacritic. CBS Interactive Inc. Archived from the original on 12 November 2015. Retrieved 1 September 2015.
- ^ ab'Victoria II: Heart of Darkness'. Metacritic. CBS Interactive Inc. Archived from the original on 23 August 2015. Retrieved 1 September 2015.
- ^ abGamespotArchived September 6, 2010, at the Wayback Machine
- ^Brown, Fraser. 'Review Victoria II Heart of Darkness'. Destructoid. Archived from the original on November 4, 2015. Retrieved July 6, 2018.
- ^'Victoria 2 review PC Gamer'. PC Gamer. Archived from the original on February 7, 2018. Retrieved July 6, 2018.
- ^ abGameSharkArchived August 28, 2010, at the Wayback Machine
- ^Bitterman, Tom. 'Victoria II Heart of Darkness'. Gaming Nexus. Archived from the original on 24 September 2015. Retrieved 1 September 2015.
- ^'AMA Hearts of Iron 4'. 23 October 2013. Archived from the original on 1 April 2015. Retrieved 2013-10-24.
- ^'Victoria 2 - 3.04 BETA PATCH - Merry Christmas!'. Paradox Plaza. Archived from the original on 3 April 2017. Retrieved 28 December 2015.
- ^'Victoria 2 - 3.04 BETA PATCH'. Reddit. Archived from the original on 29 January 2016. Retrieved 28 December 2015.
- ^'The Paradox Podcast S02E02 - The Ascension of Fred (with Guest: Fred Wester)'. buzzsprout. Paradox Interactive. Retrieved 24 August 2018.